A Fool’s Errand
Will you deny these jealous gods?
A Fool’s Errand is a storytelling roleplaying game about grappling with godhood and keeping the gods in check. Use tarot cards to add complications and resolve obstacles as you explore the 5th Collide and the Dream & Digital Networks.
Tell an expansive science fantasy story both in the waking world and the surrealistic subconscious realms. Contend with calamity and decide whether to indulge or deny this world’s gods: the Major Arcana.
Will you agree with Death’s stance on immortality?
Will you deny Justice’s rigid punishments?
Will you indulge the Tower’s chaotic upheaval?
Your choices will influence the gods’ Calamities. But at the end of it all, you are the Fool – the one Major Arcana that carries infinite potential.
So, make your Fools: Android, Human, or somewhere in between.
Tether these Fools to the Major Arcana with thematic motivations.
Build the biggest Calamity in this world’s history.
Prepare to confront your own Big Oops.
Digital copies available now:
Check back soon for physical copies.
See A Fool’s Errand in action.
It’s a Gamble
It’s a Gamble visits a psychedelic world where consequence is newly dead, love is in trouble, and the main characters just can’t get it right. Follow a brand new set of Fools juggling complicated relationships, calamities, and folly in this 8-episode Actual Play, using A Fool’s Errand as the game system.
The Network Defenders
The Network Defenders have long been a subtle protective influence over the realm of dreams and data. Now, half the Network Defenders have gone missing. With KnightFall’s most recent disappearance, can Snowshoe and his deadly crew find the missing Defenders and save themselves from the sleepwalkers, glitches, and their own worst memories?